Door to Before: Throughout the game, with a few prominent rooms being revisited several times in this way.Color-Coded for Your Convenience: Each of the six gravity directions are associated with a color, shared by all objects that interact with that particular direction.Especially so when portals are involved within the same world. Bizarrchitecture: To be expected in buildings built to accommodate six directions of gravity and world-wrapping.There's no NPCS, no enemies, just you and this limitless expanse. The game's environments are not only massive, but loop upon themselves, and you can see each individual loop echo into the distance to the maximum of your draw distance and beyond. Art Shift: The ending cutscene, which is a morphing series of colorful and highly organic and detailed fractals, contrasting with the game proper's entirely orthogonal architecture.Artifact of Doom: The dark cubes evoke this, though they actually help to remove darkness from the world.The portals used to travel between levels add another layer of trippiness, resulting in many Bigger on the Inside features and other oddities. The game takes place in a world where not only can the player can switch gravity in six directions, but levels wrap around on themselves, meaning you can fall off the side of a building and land on the opposite side, above where you were, by falling forward. Alien Geometries: In addition to the architecture built to support six different gravities, world-wrapping and portals make up fundamental parts of the game's world and puzzle mechanics.The key feature of the game is that the player can change gravity in six different directions. Manifold Garden is a first-person Puzzle Game developed by William Chyr, and released on October 18th, 2019 for iOS and PC through Epic Games Store, with a PS4 version, Xbox One version, and Nintendo Switch version released on August 18, 2020.
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